Downloads
Current SDK files (v1.1.2). The app always injects its own copy of the bridge at runtime, so shipped games never go stale — these files exist for local development, types and engine glue.
Web / HTML5
gamereels-bridge.jsThe SDK itself — drop next to your index.html. Idempotent; the app's injected copy wins on-device.flickcade-sdk.d.tsTypeScript definitions for window.GameReels — types and autocomplete.example — index.htmlA complete minimal game exercising the full gameplay surface. Zip it with the bridge and upload it to try the preview.
Unity (WebGL)
Place under Assets/Flickcade/ (see the Unity guide).
Runtime/Flickcade.csThe C# facade — Flickcade.OnActive/OnHidden, Ready(), gameplay events.Runtime/Plugins/WebGL/GameReels.jslibWebGL transport — keep it under Plugins/WebGL/ exactly as named.Runtime/Flickcade.asmdefAssembly definition keeping the SDK an isolated compile unit.package.jsonOptional — makes the folder an embedded UPM package (com.flickcade.sdk).